Michael Bilevich

School of Computer Science
Tel Aviv University
CheckPoint building, room 446
Tel Aviv 69978
Israel

Contact Information:
Email: [email protected]

PhD student in the School of Computer Science, Tel Aviv University

Advisor: Prof. Dan Halperin

Member of the Computational Geometry Lab

Research Interests

  • Robot and UAV localization
  • Minimal sensing
  • Riemannian optimization
  • Sampling-based algorithms for motion planning

Curriculum Vitae

Available here.

Recent Publications

  • Michael M. Bilevich, Dan Halperin
    A Note on the Time Complexity of Using Subdivision Methods for the Approximation of Fibers
    In arXiv, 2025. [link]
  • Michael M. Bilevich, Tomer Buber, Dan Halperin
    Indoor Localization of UAVs Using Only Few Measurements by Output-Sensitive Preimage Intersectio
    To appear in IEEE International Conference on Robotics and Automation (ICRA), 2025.
  • Dror Livnat, Yuval Lavi, Michael M. Bilevich, Tomer Buber, Dan Halperin
    A First Demonstration of a Robotic Arm Solving the Alpha Puzzle.
    In 40th Anniversary of the IEEE Conference on Robotics and Automation (ICRA@40), 2024. [link]
  • Michael M. Bilevich, Shahar Guini Menashe, Dan Halperin
    Localization in Dynamic Planar Environments Using Few Distance Measurements
    In 40th Anniversary of the IEEE Conference on Robotics and Automation (ICRA@40), 2024. [link]
  • Dror Livnat, Michael M. Bilevich, Dan Halperin
    Tight Motion Planning by Riemannian Optimization for Sliding and Rolling with Finite Number of Contact Points.
    In IEEE International Conference on Robotics and Automation (ICRA), 2024. [link]
  • Michael M. Bilevich, Steven M. LaValle, Dan Halperin
    Sensor Localization by Few Distance Measurements via the Intersection of Implicit Manifolds
    In IEEE International Conference on Robotics and Automation (ICRA), 2023. [link]

 

   

   

Teaching Assistant

  • Software 1: Object Oriented Programming in Java [link]
  • Algorithmic Robotics and Motion Planning [link]

Miscellaneous

  • LightEngine3: A light-weight(ish) game engine and rendering software, used also for real-time 3D visualization in some of our recent projects. [link]

 

The Blavatnik School of Computer Science

Faculty of Exact Sciences

Tel Aviv University

Yair Oz - Webcreator

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